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EGRESS SHOP FOOTBALL LEAGUE bylaws and guidelines

These by laws and guidelines will be effective for the 2004 Egress Shop Football League.

A Private League will be created and will continue the tradition of being known as the Egress Shop Football League, referred to as the ESFL throughout the remainder of this document and it’s attachments. This league will be a head to head, playoff type league. League teams will square off weekly against each other. Each owner sets his/her lineup based on league requirements, and whoever ends up with the most fantasy points -- based on your league settings -- wins the game. Weekly results are then tallied into an overall record. See Playoff format (See Section III for details). League fees and cost are outlined in SECTION IX and are determined by the commissioner. See SECTION IX for details. The commissioner/founder will provide all owners with required passwords to join the league and have complete access to their team at least one week prior to draft day. The league founder, or commissioner, (Terry L. Rhodes), can configure, (See Section IV for details), virtually all aspects of the league, from the scoring system (See Section V for details) to the style of draft. For tiebreakers, see the Tiebreak Section VII. The league will hold a Live Draft.
League Commissioner will select a date and time coordinated so that all league owners/members have a couple of free hours to spend at the draft. Expansion franchises, (teams not in the league last season), will not be offered compensation for the 2004 season.

When it`s time for your draft, select a player by name and position within 3 minutes. If a player has not been selected in the allotted time, the owner may select a player at any time in the draft.

After the draft is completed, the Commissioner has 72 hours to load all players to their teams.

IIA MANUAL DRAFT DETAILS

Manual draft consists of all owners meeting at a predetermined place and time to conduct the draft. The draft will be made and consist of 15 rounds. Each owner will have no more than 3 minutes to make his or her draft pick. Owners, who are not at the meeting, must send a representitive. Phone or email may also be used, but must not exceed the 3 minute period. Any owner who does not provide the info mentioned will be given a pink slip (See ya). Once complete, the commissioner will make all required roster moves within 72 hours and ensures all owners have the correct roster before any trades or transactions can be made. All problems will be handled on a case by case basis. These procedures may change and are not considered as an integral part of these bylaws. It is each owners responsibility to understand how to perform on draft day. Draft order for the 2003 season will be determined by name drawing. All teams names will be placed in a hat equally. An independent will draw names until all have been drawn.

The draft order for 200 will be available on the ESFL website.






III Playoff Format 2 Division winners and 1 Wild card from each division. So in other words, the top two teams in each division make the playoffs:
First Week (Week 15)
Playoffs:
GAME 1-WEST division winner VS WEST 2nd place
GAME 2-EAST division winner VS EAST 2nd place
Second week (Week 16)
Championship: GAME 1 winner P1 vs. GAME 2 Winner (Nuetral Site will be RACHAL Field)



IV Commissioner Tools

League Commissioner has a suite of tools to configure various parts of the game...

Edit League Settings:

Edit Rosters:
(All season)

Edit Transaction Numbers:

Delete Manager:

Edit Draft Order:
(Pre-draft)

Change Draft Type:
(Pre-draft)

Change Draft Status:
(Pre-draft)

Change Draft Time:
(Pre-draft)

Customize Your Schedule
(Pre-draft)

Submit Draft Results
(Pre-draft)


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V Scoring System:



Fantasy points are awarded based on how well your players perform in each of several statistical categories determined by owners and approved by the commissioner. All real-life statistics have associated point values, and each player`s points are summed to produce your weekly total. The commissioner and director of rules and regulations will determine point values and statistical categories. They will then be posted on the ESFL website prior to draft day, and in SECTION V of this document. Point values and stat categories will only be changed under the following guidelines:

Changes must be submitted to the commissioner for review no later than Friday at 1600 hours of a week. The commissioner will review the suggested changes and may,

A. *Make the changes without any input from other league owners.

Determine the changes are not required or are inappropriate and will make no changes
Confer with any amount of league owners for input and make changes if deemed appropriate
Ask for a majority vote on the suggested changes from league owners
If, the commissioner makes scoring rule changes at any time, league owners may hold a meeting and vote to have the changes overruled, edited, etc. The meeting will be documented with owner’s attendance and signature next to a statement outlining that the changes are inappropriate and will not be accepted. This must be a majority vote to prevent said changes from taking effect.
SCORING FOR 2003

`league area scoring takes precedence once the season has started`

Starting Positions Offense: QB, WR, WR, RB, TE, K, Defensive Players: DL, DL, DB, DB, Statistical Categories Offense:

Completions (0.20)
Incomplete Passes (-.05)
Passing Yards (25 yards per point)
Passing Touchdowns (7)
Interceptions (-3)
Sacks (-.50)
Rushing Attempts (.10)
Rushing Yards (10 yards per point)
Rushing Touchdowns (7)
Receptions (1)
Reception Yards (10 yards per point)
Reception Touchdowns (6)
Return Yards (25 yards per point)
Return Touchdowns (8)
2 Point Conversions (2)
Fumbles Lost (-2)

Kickers:

Field Goals 0-19 Yards (3)
Field Goals 20-29 Yards (3)
Field Goals 30-39 Yards (3)
Field Goals 40-49 Yards (4)
Field Goals 50+ Yards (5)
Field Goals Missed 0-19 Yards (-5)
Field Goals Missed 20-29 Yards (-3.5)
Field Goals Missed 30-39 Yards (-1)
Field Goals Missed 40-49 Yards (-.10)
Point After Attempt Made (1)
Point After Attempt Missed (-5)

Defensive Players:

Tackle Solo (1)
Tackle Assist (.5)
Sack (10)
Interception (8)
Fumble Force (5)
Fumble Recovery (3)
Touchdown (8)
Safety (10)
Pass Defended (2)
Block Kick (5)








VI Transactions:



Players will be acquired through draft, trades, free agent wire, or waiver wire*. NOTE: Teams which are sold to another person who is already an owner in the ESFL will follow all rules and guidelines set forth. See OWNING A TEAM (Section VIII) for details. The commissioner will determine whether there will be a time period for players to clear waivers or not. This will be determined no later than draft day, and will be added to this document. WAIVERS WILL EXIST (1 day) FOR THE 2004 ESFL SEASON. Players owned by a duel owner do not apply to waiver time period mentioned above. See OWNING A TEAM (Section VIII) for details.

All transactions (trades, waiver claims and free agent claims) must be made by midnight (PT) of the day before the first professional football game of the week (i.e. 11:59 p.m PT on Saturday for weeks with Sunday games). Transactions completed after the deadline will not take effect until the following week.

Intra-roster moves (switching players between active and bench spots) can be made until 1 minutes before the start of each player`s game. None of the players involved in a move can have played or be within 1 minutes of their game. So, all players who play at 10:00 a.m. PT, can be moved until 9:59 a.m. PT on game day. Don`t take a chance, if you are unable to make the change, you are out of luck.

Each team may place one player on the IR list. To remove the player from the list will cost $2.00.


a. Trades



A trade consists of one owner exchanging a player, players, or future draft picks with a different owner in the same league. (Monetary compensations are also acceptable)

To propose a trade, go to your team page and select Propose Trade, which allows you to select the team and player(s) you wish to trade. An email will be sent to the other manager offering your proposed trade. That owner can then go to his/her team page to view the proposal, and accept it, decline it or make a counter offer. There must be consent from both managers, and commissioner’s approval for a trade to be completed. The commissioner may approve or deny the trade with or without consent from other owners in the league. If no action is taken in 10 days, the offer will automatically be revoked.

If your trade is rejected, you will receive an email notifying you of that result.

If a counter offer is made, you will receive an email detailing the new proposal.

If the offer is accepted, the entire league will be notified and managers/commissioners can review the deal. As mentioned above, the commissioner has veto power for the length of time chosen during league configuration. During the review period, trades are marked as pending. Once the trade has been accepted and the waiting period has finished, the trade will be processed (this can take up to 24 hours) and its results reflected on each team`s roster and shown in the transaction log.

In order for a trade to be valid, all players involved must still be on the same team they were when the deal was accepted. If they are not, the trade will automatically be rejected.

At no time will any coach be allowed to have more than three pending trades per league.

A Trade fee will be assessed to the owners involved in the trade at a cost as outlined in SECTION IX. The owners involved my work out specifics of whom pays the fee, such as each pays half, one owner pays all, etc.

Any owner who thinks a trade may involve collusion, must post
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