|
|
EGRESS SHOP
FOOTBALL LEAGUE bylaws and guidelines
These by laws and guidelines will be effective for the 2004 Egress Shop
Football League.
A Private League will be created and will continue the tradition of
being known as the Egress Shop Football League, referred to as the ESFL
throughout the remainder of this document and it’s attachments. This
league will be a head to head, playoff type league. League teams will
square off weekly against each other. Each owner sets his/her lineup
based on league requirements, and whoever ends up with the most fantasy
points -- based on your league settings -- wins the game. Weekly
results are then tallied into an overall record. See Playoff format
(See Section III for details). League fees and cost are outlined in
SECTION IX and are determined by the commissioner. See SECTION IX for
details. The commissioner/founder will provide all owners with required
passwords to join the league and have complete access to their team at
least one week prior to draft day. The league founder, or commissioner,
(Terry L. Rhodes), can configure, (See Section IV for details),
virtually all aspects of the league, from the scoring system (See
Section V for details) to the style of draft. For tiebreakers, see the
Tiebreak Section VII. The league will hold a Live Draft.
League Commissioner will select a date and time coordinated so that all
league owners/members have a couple of free hours to spend at the
draft. Expansion franchises, (teams not in the league last season),
will not be offered compensation for the 2004 season.
When it`s time for your draft, select a player by name and position
within 3 minutes. If a player has not been selected in the allotted
time, the owner may select a player at any time in the draft.
After the draft is completed, the Commissioner has 72 hours to load all
players to their teams.
IIA MANUAL DRAFT DETAILS
Manual draft consists of all owners meeting at a predetermined place
and time to conduct the draft. The draft will be made and consist of 15
rounds. Each owner will have no more than 3 minutes to make his or her
draft pick. Owners, who are not at the meeting, must send a
representitive. Phone or email may also be used, but must not exceed
the 3 minute period. Any owner who does not provide the info mentioned
will be given a pink slip (See ya). Once complete, the commissioner
will make all required roster moves within 72 hours and ensures all
owners have the correct roster before any trades or transactions can be
made. All problems will be handled on a case by case basis. These
procedures may change and are not considered as an integral part of
these bylaws. It is each owners responsibility to understand how to
perform on draft day. Draft order for the 2003 season will be
determined by name drawing. All teams names will be placed in a hat
equally. An independent will draw names until all have been drawn.
The draft order for 200 will be available on the ESFL website.
III Playoff Format 2 Division winners and 1 Wild card from each
division. So in other words, the top two teams in each division make
the playoffs:
First Week (Week 15)
Playoffs:
GAME 1-WEST division winner VS WEST 2nd place
GAME 2-EAST division winner VS EAST 2nd place
Second week (Week 16)
Championship: GAME 1 winner P1 vs. GAME 2 Winner (Nuetral Site will be
RACHAL Field)
IV Commissioner Tools
League Commissioner has a suite of tools to configure various parts of
the game...
Edit League Settings:
Edit Rosters:
(All season)
Edit Transaction Numbers:
Delete Manager:
Edit Draft Order:
(Pre-draft)
Change Draft Type:
(Pre-draft)
Change Draft Status:
(Pre-draft)
Change Draft Time:
(Pre-draft)
Customize Your Schedule
(Pre-draft)
Submit Draft Results
(Pre-draft)
--------------------------------------------------------------------------------
V Scoring System:
Fantasy points are awarded based on how well your players perform in
each of several statistical categories determined by owners and
approved by the commissioner. All real-life statistics have associated
point values, and each player`s points are summed to produce your
weekly total. The commissioner and director of rules and regulations
will determine point values and statistical categories. They will then
be posted on the ESFL website prior to draft day, and in SECTION V of
this document. Point values and stat categories will only be changed
under the following guidelines:
Changes must be submitted to the commissioner for review no later than
Friday at 1600 hours of a week. The commissioner will review the
suggested changes and may,
A. *Make the changes without any input from other league owners.
Determine the changes are not required or are inappropriate and will
make no changes
Confer with any amount of league owners for input and make changes if
deemed appropriate
Ask for a majority vote on the suggested changes from league owners
If, the commissioner makes scoring rule changes at any time, league
owners may hold a meeting and vote to have the changes overruled,
edited, etc. The meeting will be documented with owner’s attendance and
signature next to a statement outlining that the changes are
inappropriate and will not be accepted. This must be a majority vote to
prevent said changes from taking effect.
SCORING FOR 2003
`league area scoring takes precedence once the season has started`
Starting Positions Offense: QB, WR, WR, RB, TE, K, Defensive Players:
DL, DL, DB, DB, Statistical Categories Offense:
Completions (0.20)
Incomplete Passes (-.05)
Passing Yards (25 yards per point)
Passing Touchdowns (7)
Interceptions (-3)
Sacks (-.50)
Rushing Attempts (.10)
Rushing Yards (10 yards per point)
Rushing Touchdowns (7)
Receptions (1)
Reception Yards (10 yards per point)
Reception Touchdowns (6)
Return Yards (25 yards per point)
Return Touchdowns (8)
2 Point Conversions (2)
Fumbles Lost (-2)
Kickers:
Field Goals 0-19 Yards (3)
Field Goals 20-29 Yards (3)
Field Goals 30-39 Yards (3)
Field Goals 40-49 Yards (4)
Field Goals 50+ Yards (5)
Field Goals Missed 0-19 Yards (-5)
Field Goals Missed 20-29 Yards (-3.5)
Field Goals Missed 30-39 Yards (-1)
Field Goals Missed 40-49 Yards (-.10)
Point After Attempt Made (1)
Point After Attempt Missed (-5)
Defensive Players:
Tackle Solo (1)
Tackle Assist (.5)
Sack (10)
Interception (8)
Fumble Force (5)
Fumble Recovery (3)
Touchdown (8)
Safety (10)
Pass Defended (2)
Block Kick (5)
VI Transactions:
Players will be acquired through draft, trades, free agent wire, or
waiver wire*. NOTE: Teams which are sold to another person who is
already an owner in the ESFL will follow all rules and guidelines set
forth. See OWNING A TEAM (Section VIII) for details. The commissioner
will determine whether there will be a time period for players to clear
waivers or not. This will be determined no later than draft day, and
will be added to this document. WAIVERS WILL EXIST (1 day) FOR THE 2004
ESFL SEASON. Players owned by a duel owner do not apply to waiver time
period mentioned above. See OWNING A TEAM (Section VIII) for details.
All transactions (trades, waiver claims and free agent claims) must be
made by midnight (PT) of the day before the first professional football
game of the week (i.e. 11:59 p.m PT on Saturday for weeks with Sunday
games). Transactions completed after the deadline will not take effect
until the following week.
Intra-roster moves (switching players between active and bench spots)
can be made until 1 minutes before the start of each player`s game.
None of the players involved in a move can have played or be within 1
minutes of their game. So, all players who play at 10:00 a.m. PT, can
be moved until 9:59 a.m. PT on game day. Don`t take a chance, if you
are unable to make the change, you are out of luck.
Each team may place one player on the IR list. To remove the player
from the list will cost $2.00.
a. Trades
A trade consists of one owner exchanging a player, players, or future
draft picks with a different owner in the same league. (Monetary
compensations are also acceptable)
To propose a trade, go to your team page and select Propose Trade,
which allows you to select the team and player(s) you wish to trade. An
email will be sent to the other manager offering your proposed trade.
That owner can then go to his/her team page to view the proposal, and
accept it, decline it or make a counter offer. There must be consent
from both managers, and commissioner’s approval for a trade to be
completed. The commissioner may approve or deny the trade with or
without consent from other owners in the league. If no action is taken
in 10 days, the offer will automatically be revoked.
If your trade is rejected, you will receive an email notifying you of
that result.
If a counter offer is made, you will receive an email detailing the new
proposal.
If the offer is accepted, the entire league will be notified and
managers/commissioners can review the deal. As mentioned above, the
commissioner has veto power for the length of time chosen during league
configuration. During the review period, trades are marked as pending.
Once the trade has been accepted and the waiting period has finished,
the trade will be processed (this can take up to 24 hours) and its
results reflected on each team`s roster and shown in the transaction
log.
In order for a trade to be valid, all players involved must still be on
the same team they were when the deal was accepted. If they are not,
the trade will automatically be rejected.
At no time will any coach be allowed to have more than three pending
trades per league.
A Trade fee will be assessed to the owners involved in the trade at a
cost as outlined in SECTION IX. The owners involved my work out
specifics of whom pays the fee, such as each pays half, one owner pays
all, etc.
Any owner who thinks a trade may involve collusion, must post |
|